Key Takeaways
- • Matiks, a Bengaluru-based social gaming platform, raised $10 million in a funding round led by General Catalyst, according to The Times of India.
- • Participants include entrepreneur Ronnie Screwvala and existing investors Info Edge Ventures, Tanglin Venture Partners and Untitled Ventures.
- • Proceeds will fund international expansion, new games and social experiences, and an AI-powered game creation engine that lets users build and publish brain games without coding.
- • Daily active users more than doubled since June to over 300,000, with 2.2 million players and 48 million games played in September 2026.
- • The company will initially focus on expanding in the US before entering other major markets, with early engagement also reported in Japan and South Korea.
Summary
The company reported that in September 2026, 2.2 million people played 48 million games on the platform. Daily active users have more than doubled since June to over 300,000, with early engagement in markets including Japan, the US and South Korea. Matiks said users who complete a seven-day streak show 62% retention one month later, and that some early cohorts have retained 32% of users at week 52. Its recently launched single-player puzzle feed, SNAC, has driven longer engagement, with sessions including the format running about three times longer.
The funding will support international expansion, investment in new games and social experiences, and the launch of an AI-powered game creation engine. The engine is intended to let users create, publish and share brain games across formats without coding. Matiks will initially focus on expanding in the US before entering other major markets, and plans to increase investment in engineering, AI, product, design, game development and growth, while scaling creator partnerships and global distribution.
Co-founder and CEO Sudhanshu Bhatia said the company aims to make mind sports as culturally relevant as physical sports and esports. "With AI, we want anyone, anywhere in the world, to create a brain game that millions can play," Bhatia said, adding, "We are not trying to get people off their phones; we are trying to give them something better to do on them."
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